Ok so I havent got round to contact the proffesionals listed below yet but I will be getting round to that soon I'm sure (actually not really 100% sure, finals in 2 weeks!). Anyway, heres another thing to think about.
At the very beginning of stated that the problem with video game software and structural analysis is that one was almost exclusively concerned with visuals (and minor physics I guess, like gravity) and the other was completely mathematically based with no visual aspect (deformations that are certainly too small to see). But when do we need to witness deformation and failure? Ok sure, like in Red Faction we can go around blowing stuff up and yes, it looks fantastic, but there is a realistic counterpart here. Say... the demolitions industry and the simulation software they run?
Well turns out a company used none other than Blender to do just that. So this is my a side project that I'm hoping might be able to give some more insight into how this works and how Blender can be applied. Will post again soon hopefully.
Bringing down the house: Structural Demolition
This entry was posted on Wednesday, November 25, 2009

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